Skyscrapers Snake
The hardest part about this puzzle is probably the break-in.
Rules:
- Shade some cells to form a snake, an orthogonally connected non-branching path of cells.
- The snake doesn’t touch itself orthogonally. That is, if you numbered the cells of the snake from head to tail, the only shaded cells directly adjacent to a shaded cell would be the next and previous cells in sequence. However, touching by corners is okay.
- The numbers outside the grid act as Skyscrapers clues:
- On a row/column, a segment of n shaded cells is taken to be a skyscraper of height n.
- A skyscraper blocks visibility of any other skyscraper behind it that’s not taller.
- Looking from the clue’s direction, a clue tells the amount of visible skyscrapers on its row/column.
Notice that unlike in Finnish Snake, the head, tail and length of the snake aren’t given, and the snake can touch itself diagonally.
Fantastic idea and design!!
I’m glad you like it 🙂
I was going to make a Skyscrapers Tapa but making a snake turned out to be more fun.
[…] got the urge to write a snake puzzle, and this came out. I’ve made one of these before, and I haven’t seen them elsewhere, so I suppose I’m the originator (please correct me […]