Here’s an antisymmetric Tapa. I tried to keep the puzzle easy and the solving path flowing but not boring, please do tell if I succeeded.
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EDIT: The first version was ever so slightly ambiguous, so I had to remake the puzzle. The old version is here, if you’re curious.
I actually made yesterday’s snake puzzle a couple of months ago, and yesterday when posting it I realised that I have to make a sum variant. Maybe I’ll try a Haido snake next.
I really liked making this puzzle. Because I might have stuck to the theme too much, there’s a tricky step later on in the puzzle but otherwise it shouldn’t be too hard.
The hardest part about this puzzle is probably the break-in.
Notice that unlike in Finnish Snake, the head, tail and length of the snake aren’t given, and the snake can touch itself diagonally.
Here’s a Heyawake. I used to hate Heyawake, but after making the first one (doubled with TLSI) I quite like them now.
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Here’s a pair of Finnish Snakes. One puzzle’s shaded givens (dark gray cells) are the others’ blank givens (light gray cells), and vice versa (ignoring the head and tail). Sticking to the symmetric layout and duality restrictions probably made both puzzles a little worse than what they could’ve been alone, though. I also couldn’t get the lengths match up.
I was going to use white/black circles instead of coloured cells, but couldn’t bother in the end.
EDIT: On the second snake, fixed the clue at R1C5.
Today’s puzzle is a Fillomino variant. Yet again I don’t know the creator of this puzzle type, or if the name matches the original. If you know, please tell me in the comments, etc. (Edit: Thanks!)
I quite like this variation, there’s something satisfying in how it tends to flow nicely.
For a harder version, remove the clues from R2C5 and R4C7.
I’m not sure if today’s puzzle enritely qualifies as a double, since one puzzle uses numbers while the other doesn’t.
TSLI is a LITS variant. TSLI is to LITS as Pata is to Tapa, hence the naming.
I actually made the TSLI first, and as an afterthought decided to make a Heyawake with the same grid. It’s the first Heyawake I’ve made, and considering how much trouble I have solving Heyawakes, it turned out surprisingly good.
EDIT: Turns out both puzzles were broken, both had slight ambiguities. That’s what happens when I make puzzles while delirious with fever, and have no test-solvers to boot…
The fix isn’t elegant, but I like the rest of the TSLI too much to completely retool the lower left corner. The Heyawake was reclued too.
(The dot means that the cell is unshaded.)
I’m not sure who came up with this puzzle type or what it was originally called. If someone knows, please let me know too.